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Twelve looks for kids' decks

Every Nursery-to-Class-5 deck can be dressed twelve ways — notebook paper, cut-out stickers, doodle lines, watercolour party, soft pastel shapes and more. Same lesson, a different classroom each time.

Every picture below is a real slide, rendered by the deck builder and screenshotted automatically — not a mockup. Pick a look in the wizard, or leave it on You decide and each deck comes out in a different one of the twelve. Click any one to play the real deck — it will read itself aloud.

See ten finished lesson decks →

Candy· Sniglet

Bright sweet-shop colours on soft gradients.

Good for: A first deck — cheerful and unmistakably for children.

Jungle· Chewy

Deep greens with leaves along the foot of every slide.

Good for: Animals, habitats, the natural world.

Ocean· Boogaloo

Blues and a rolling wave band.

Good for: Water, weather, sea life.

Space· Luckiest Guy

Deep indigo with a field of stars.

Good for: Counting, night and day, anything that needs a hush.

Farm· Lilita One

Warm ochres behind a wooden fence.

Good for: Food, animals, growing things.

Notebook· Architects Daughter

Ruled paper, hand-lettering, tape at the edges.

Good for: The default — a teacher's own workbook rather than a template.

Party· Baloo 2

Cream ground, watercolour blooms, bunting overhead.

Good for: Festivals, birthdays, the last day of term.

Soft shapes· Fredoka

White and pastel, soft flat shapes, nothing sharp.

Good for: The youngest classes, and any lesson that should feel calm.

Storybook· Grandstander

Cream and warm cartoon primaries over low hills.

Good for: Reading corner, phonics, language.

Sticker book· Gochi Hand

Craft paper, grid squares and cut-out stickers.

Good for: Making and doing — art, crafts, project work.

Doodle· Caveat Brush

White paper and ink line work, colour only where it means something.

Good for: Class rules, routines, posters to keep on the wall.

Sunny day· Bubblegum Sans

Cream and sky blue with a gentle wave.

Good for: First day, welcomes, weather.

How these decks are generated

Every deck above came out of the same pipeline a teacher uses. Nothing on this page was drawn by hand.

  1. 1

    You type one line

    A topic, and any notes about your class. Or upload a worksheet and we read it instead of you retyping it.

  2. 2

    Two outlines come back

    One story-led, one plain and professional. Every concept you named gets its own slide in both — if one is dropped, the outline is regenerated.

  3. 3

    The lesson is written

    Short sentences, one fact per slide, and the real word for the thing being taught. Paragraphs are split into bullets automatically.

  4. 4

    Games are built in

    At least two tap-the-answer or lift-the-flap rounds per deck. A deck that comes back without them is regenerated.

  5. 5

    Art is found

    A photograph or a clean illustration of the actual subject, from Unsplash or Pixabay — filtered for the age group, and credited. Feelings and shapes we draw ourselves, because stock libraries answer those badly.

  6. 6

    A voice is added

    Every slide gets a line the deck reads aloud, printed on the slide too so you have the script.

  7. 7

    The look is applied

    The palette, display typeface, paper texture and the illustrated band along the foot — one of the twelve above.

  8. 8

    It is fitted to the screen

    Each slide is measured and scaled so nothing lands below the fold, at any projector size.

Want the click-by-click version, with screenshots of the real screens? See the full walkthrough and ten finished decks.

What a look actually changes

A look is a palette, a display typeface, a paper texture and an illustrated band along the foot of the slide. It never changes the lesson: the words, the games, the narration and the reading order are identical across all twelve, so choosing one can only change how a deck feels — never whether it works.

Each one is drawn here rather than licensed. Stock template packs forbid exactly this use — redistribution inside a tool where you build your own deck — so the scenes, textures and characters are ours, and there is nothing for you to attribute.

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